Leonel Jorge Nogueira Peixoto

Welcome!
I am a software engineer passionate about information technologies and coding.
I completed the MSc. in Informatics and Computing Engineering (MIEIC) in 2017
at the Faculty of Engineering, University of Porto (FEUP).

MSc. Thesis:
Hybrid System Based on Geometry and 360º 3D Video for Mobile Virtual Reality Usage



My areas of interest

Programming

Programming

- Software architecture

- Algorithm development

Industry 4.0

Industry 4.0

- Production lines sensorization

- Data gathering

- Predictive maintenance

- Production optimization

Game development

Game development

- Game logic

- Mechanics

- Physics

- Scene environment

Cross Reality

Cross Reality

- Virtual Reality

- Augmented Reality

- Mixed Reality

Networks

Networks

- Network architectures

- Network services

- IoT

Electronics

Electronics

- Circuit design

- Microcontrollers programming

Applied computing

Applied computing

- Computational biology

- Genomics

- Bioinformatics

- Genetics

My skills

Usage degree: Frequently Frequently / Occasionally Occasionally / Rarely Rarely

Programming Languages

  • Occasionally ASM
  • Occasionally Basic
  • Frequently C
  • Frequently C++
  • Frequently C#
  • Occasionally CSS
  • Rarely Fortran
  • Frequently HTML
  • Frequently Java
  • Frequently JavaScript
  • Frequently JSON
  • Occasionally LUA
  • Rarely Pascal
  • Frequently PHP
  • Occasionally Python
  • Rarely Ruby
  • Rarely Scheme/Lisp
  • Frequently SQL
  • Frequently UML
  • Frequently XML

Frameworks / Technologies

  • Frequently Android
  • Occasionally Bootstrap
  • Frequently .NET
  • Frequently Git
  • Occasionally JQuery
  • Occasionally LaTex
  • Frequently MySQL
  • Occasionally NodeJS
  • Frequently OpenCV
  • Rarely OpenMP
  • Frequently PostgreSQL
  • Rarely Primavera ERP
  • Rarely Ruby On Rails
  • Frequently Sqlite
  • Occasionally UWP
  • Occasionally Xamarin

IDEs / Tools

  • Frequently Android Studio
  • Occasionally Code::Blocks
  • Frequently Eclipse
  • Frequently Enterprise Architect
  • Occasionally MATLAB
  • Frequently Oracle virtualbox
  • Rarely PhpStorm
  • Frequently Visual Studio
  • Frequently VMware player

CG / 3D IDEs, Tools & Frameworks

  • Rarely A-Frame.js
  • Frequently ARToolKit
  • Occasionally Blender
  • Occasionally OpenGL
  • Rarely Three.js
  • Frequently Unity 3D
  • Rarely Unreal Engine
  • Frequently Vuforia
  • Rarely WebGL

Operating Systems

  • Frequently Android
  • Frequently Linux
  • Rarely MacOS
  • Rarely Minix
  • Rarely MS DOS
  • Frequently Windows

Dev. Methodologies

  • Rarely Lean
  • Rarely Mob programming
  • Frequently Pair programming
  • Frequently Scrum
  • Frequently Waterfall
  • Occasionally XP

Electronics

  • Frequently Arduino development
  • Frequently Arduino IDE
  • Occasionally Circuit design
  • Occasionally Fritzing
  • Frequently ISIS - Proteus VSM
  • Frequently PIC development

Mutimedia

  • Occasionally Audio edition
  • Frequently Image edition
  • Occasionally Video edition
  • Rarely Video production

Languages

  • Frequently Portuguese: Native
  • Frequently French: Native
  • Frequently English: Proficient
  • Rarely Spanish: Basic

Some of my Works

Curriculum Vitae

Contacts

I am always available through the following contacts: